#ifndef RENDERUTIL
#define RENDERUTIL

#include "globals.h"

void TestReadBuffer(int h, int w);

void SaveAllBuffers(int w, int h, int num, int frame);

CvMat* GetBuffer(int w, int h, int numCam );

void TestGLRender();

void TestGLRenderNoMV();

void outputCharacter(float x, float y, float z, char* string );

void DrawAxes();




#endif